0x2d85c3a4aa73314a324c7e83406fe24ad057dc58

SPELLS N SH*t

SWMG

LEARN ABOUT THE SHADOW GOVERNMENT 

Out there, in the uncharted depths of the multiverse, lies a group unlike any other wizard tradition known to the realms. Their magic remains untamed by security conventions, their garments are immaculate with otherworldly style, and their activities are endorsed by shadowy masterminds who pull the strings of fate behind the curtain. This wholly unhinged crew of arcanists has thus begun its ascent into the interplanar expanse.

Beware their power… for they have a deep love for casting spells.

Love for Cas

ting

Have we heard you like casting spells? So we put spells inside of your spells! Starting at 2nd level, whenever you use your action to cast a cantrip, you may forgo your bonus action for that turn and expend a spell slot 

of 5th level or lower to cast it an additional number of times equal to the expended slot’s level. This can only be done once per turn. You may use this feature a number of times equal to half your Intelligence modifier (rounded up), regaining expended uses when you finish a long rest.

Shadow Government Sponsorship

 

“This spell was sponsored by…”

When you adopt this tradition at 2nd level, your branded deal with The Shadow Government grants you access to a wider array of magic to draw upon. The spells shown on the table below are added to your spellbook as you obtain the spell slots required to cast them. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. You gain access to a spell that doesn’t appear on the Wizard Spell List; nonetheless, it’s a wizard spell for you.

Sponsorship Spells

  • Cantrip: Thaumaturgy, Sapping Sting
  • 2nd Level: Enthrall, Jim’s Glowing Coin Compulsion, Confusion
  • 4th Level: [Missing Spell]
  • 6th Level: Eyebite, Globe of Invulnerability
  • 8th Level: Glibness, Feeblemind

Swag Messiah

“Bards been real quiet since this beat dropped.”

Starting from 6th level, as long as you are wearing a set of Fine Clothes, you gain the following benefits:

  • You may use your Intelligence modifier instead of Charisma for any Persuasion, Intimidation, Deception, or Performance checks you make.
  • If you are not wearing armor, you may use your Intelligence modifier instead of Dexterity when calculating your AC.
  • Whenever you are subjected to an ability or spell that allows you to make a Charisma or Wisdom saving throw to reduce or negate its effects, you can change it to an Intelligence saving throw instead.

Outta the Dungeon

“THIS IS THE ONE BOIS, I’M FEELIN’ IT.”

At 10th level, when using your Love for Casting feature, you may now replace each of the cantrips’ additional castings with another one of your known cantrips. In addition, whenever you reduce a creature (CR 3 or higher) to 0 hit points with damage caused by a cantrip released as part of the Love for Casting feature, you gain a bonus of 10 feet to your movement speed until the end of your next turn. (This bonus can stack.)

Legalize Nonstandard Spells

“I mean, this is a fantasy realm, so we gotta use the unconventional.”

At 14th level, you may cast Meteor Swarm once by expending a spell slot of 7th level. Once you’ve used this feature, you can’t do so again until you finish a long rest, and at least 24 hours have passed.

 

 

spellnomics

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The total supply of SWMG is 1,000,000,000.
We Love Casting Spells🧙‍♂️

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